So I was cleaning up my Journal Entries the other day (to keep things from getting cluttered and whatnot) when I came across NickinAmerica's journal post for a "Bionicle Racers" concept. I read the post and I gotta say: I like the idea a lot. I liked it so much that it actually gave me the inspiration to come up with my own concept for a rip-off of his idea; for now, I'm going to call it "LEGO(TM) Exo-Racers". It's supposed to be a spin-off of the Exo-Force(TM) toy line put out by Lego from 2005 to 2009. Except that instead of focusing on mech-like battle robots a la "Pacific Rim" and "Titan Fall", it would be more along the lines of stuff from games like "Jak X Combat Racing" and "Twisted Metal".
Set at an undisclosed point during the human-robot war (preferably during the Golden City Era), Mecha One (the leader of the robots) begins to experiment with experimental vehicle technology as a test to see if he could win the war against the humans via smaller, more compact battle vehicles. The initial tests prove successful, and he secretly launches a new line of battle vehicles designed for quick guerrilla-like attacks on the Golden City, though in locations not usually explored by neither robots nor humans. Fast forward a few months later, during a small raid on a subterranean human outpost beneath the Golden City, one of the robots piloting a battle vehicle gets hit by some defensive equipment set up at the outpost, which damages his vehicle enough to cause him to crash into a cavern wall and become permanently disabled. At that time, a lesser-known human mech pilot (who will go unnamed until further notice) happens to catch sight of the downed robot and the vehicle, and -- after grabbing some equipment from the now-completely-abandoned outpost, manages to pull the now-defunct robot out of the vehicle.
He then proceeds to scan the robot's electronic brain, where he learns about the battle vehicle and Mecha One's plans to use the vehicles to destroy the Golden City from the inside out. The pilot then decides to take both the robot and the damaged vehicle back to the Golden City's labs, where the scientists there are not only able to repair the damaged vehicle, but (with the approval of Sensei Keiken) are also able to create their own line of battle vehicles as a method of countering Mecha One's vehicles. The unnamed pilot is also appointed the leader of a new team in charge of piloting these new vehicles.
Nicknamed "Team Exo-Racers", this new team is in charge of thwarting Mecha One's plans and ensuring that none of the opposition's vehicles are able to reach the Golden City.
Unlike the normal Exo-Force(TM) toy line, Exo-Racers(TM) will be more focused on combat-based racing, with an emphasis on unique vehicle design. Each vehicle will have a unique design, unique weapons exclusive to that vehicle, etc. For example, one character's vehicle would be an ATV-style trike with snowmobile treads on it and a high-precision laser rifle, while another character's vehicle would be a monowheel with twin Gatling guns mounted on either side. And...that's all I have to say about this side of the concept. (Except for the fact that I'm considering the idea of using a variation of the Mini-Bots found in the original Exo-Force(TM) toy line.)*
Some other things I considered were the environments (well, duh), and [possibly] any music that would be fitting for each environment. For example, if I were to have one of the major battles take place in a jungle, I'd want the music to have some tribal instruments in it (i.e. flutes, bongo drums, etc.) to give a primitive/tribal/unpredictable sort of atmosphere. Also, if one of the battles were to take place in a cavern/mining tunnel environment (which it probably will), I'd want to have the music feature some ambient sounds and/or distorted echoes of spooky-sounding medleys to give it a more haunting atmosphere. Bottom line: IF I were to feature music in the story, I'd want it to be fitting for each environment, since using one specific genre of music as the main carrying point behind a soundtrack is just an archaic decision that -- to me, at least -- makes the music blend together and stagnates the genre being used for said music.
So, what do YOU guys think of my idea? Do you think it's a good or bad idea? What could be fixed or improved? Are there any ideas you'd like to pitch to me to make this concept more original? Tell me what you think in the comments below, and I look forward to hearing from all of you. And if you would like to see some of the concepts in real-life, let me know and I'll do my best to make it happen. This has been MephilesTheDark2182, signing off.