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C.C: Rouge the bat by Argos90
by Argos90

Well now, how can I correctly critique this? Hmm... Well, as a starting point, I shall state this: The design for this alternate costum...

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OVERVIEW:-- Visuals:- "This work is definitely pleasing to the eyes. The colors clash brightly against the white background, and the wh...

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Hearseback W8 Twin Turbo w/ Performance Statistics by MephilesTheDark2182
Hearseback W8 Twin Turbo w/ Performance Statistics
Sorry about not uploading anything for a long time, folks. Short story is: Lots of crazy stuff -- from graduating high school and moving to NEO, to getting a new laptop (and subsequently breaking it within less than 4 months of having it) -- has been happening these past six or so months, so I haven't really found much time (or motivation) to post anything. (Also doesn't help that I still need to get some sort of drawing pad in order to actually draw anything.)

However, I decided to try my hand at something a little different this time, and now I proudly present to you a brand-new concept car, the "Hearseback". I've been watching a lot of gameplay videos of the 1999 racing game Hot Wheels: Turbo Racing lately, and I gotta say: I feel like I really missed out on something special by not being able to play this game. First off, it's one of the few Hot Wheels(TM) games that really tries to create interesting track designs with set-pieces like split loops, quarter-pipe ramps, and other such set-pieces. And second, it's probably the ONLY Hot Wheels(TM) game where the on-track power-ups are primarily focused around improving the performance of the car itself rather than giving it a new weapon to play around with.

Anyway, needless to say that Hot Wheels: Turbo Racing is what inspired me to create this car. I had quite a bit of fun making it, and I hope you all enjoy this car as well.

Until next time, see ya later!

(P.S.: Will also be uploading the car and the stats as separate deviations here in a few minutes, so for those of you who want just the car (or just the stats), stay tuned.)
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So I was cleaning up my Journal Entries the other day (to keep things from getting cluttered and whatnot) when I came across NickinAmerica's journal post for a "Bionicle Racers" concept. I read the post and I gotta say: I like the idea a lot. I liked it so much that it actually gave me the inspiration to come up with my own concept for a rip-off of his idea; for now, I'm going to call it "LEGO(TM) Exo-Racers". It's supposed to be a spin-off of the Exo-Force(TM) toy line put out by Lego from 2005 to 2009. Except that instead of focusing on mech-like battle robots a la "Pacific Rim" and "Titan Fall", it would be more along the lines of stuff from games like "Jak X Combat Racing" and "Twisted Metal".

THE STORY:

    Set at an undisclosed point during the human-robot war (preferably during the Golden City Era), Mecha One (the leader of the robots) begins to experiment with experimental vehicle technology as a test to see if he could win the war against the humans via smaller, more compact battle vehicles. The initial tests prove successful, and he secretly launches a new line of battle vehicles designed for quick guerrilla-like attacks on the Golden City, though in locations not usually explored by neither robots nor humans. Fast forward a few months later, during a small raid on a subterranean human outpost beneath the Golden City, one of the robots piloting a battle vehicle gets hit by some defensive equipment set up at the outpost, which damages his vehicle enough to cause him to crash into a cavern wall and become permanently disabled. At that time, a lesser-known human mech pilot (who will go unnamed until further notice) happens to catch sight of the downed robot and the vehicle, and -- after grabbing some equipment from the now-completely-abandoned outpost, manages to pull the now-defunct robot out of the vehicle.
He then proceeds to scan the robot's electronic brain, where he learns about the battle vehicle and Mecha One's plans to use the vehicles to destroy the Golden City from the inside out. The pilot then decides to take both the robot and the damaged vehicle back to the Golden City's labs, where the scientists there are not only able to repair the damaged vehicle, but (with the approval of Sensei Keiken) are also able to create their own line of battle vehicles as a method of countering Mecha One's vehicles. The unnamed pilot is also appointed the leader of a new team in charge of piloting these new vehicles.
Nicknamed "Team Exo-Racers", this new team is in charge of thwarting Mecha One's plans and ensuring that none of the opposition's vehicles are able to reach the Golden City.


THE VEHICLES:

    Unlike the normal Exo-Force(TM) toy line, Exo-Racers(TM) will be more focused on combat-based racing, with an emphasis on unique vehicle design. Each vehicle will have a unique design, unique weapons exclusive to that vehicle, etc. For example, one character's vehicle would be an ATV-style trike with snowmobile treads on it and a high-precision laser rifle, while another character's vehicle would be a monowheel with twin Gatling guns mounted on either side. And...that's all I have to say about this side of the concept. (Except for the fact that I'm considering the idea of using a variation of the Mini-Bots found in the original Exo-Force(TM) toy line.)*


MISCELLANEOUS/OTHER:

    Some other things I considered were the environments (well, duh), and [possibly] any music that would be fitting for each environment. For example, if I were to have one of the major battles take place in a jungle, I'd want the music to have some tribal instruments in it (i.e. flutes, bongo drums, etc.) to give a primitive/tribal/unpredictable sort of atmosphere. Also, if one of the battles were to take place in a cavern/mining tunnel environment (which it probably will), I'd want to have the music feature some ambient sounds and/or distorted echoes of spooky-sounding medleys to give it a more haunting atmosphere. Bottom line: IF I were to feature music in the story, I'd want it to be fitting for each environment, since using one specific genre of music as the main carrying point behind a soundtrack is just an archaic decision that -- to me, at least -- makes the music blend together and stagnates the genre being used for said music.


QUESTIONS/COMMENTS/CONCERNS/SUGGESTIONS:

    So, what do YOU guys think of my idea? Do you think it's a good or bad idea? What could be fixed or improved? Are there any ideas you'd like to pitch to me to make this concept more original? Tell me what you think in the comments below, and I look forward to hearing from all of you. And if you would like to see some of the concepts in real-life, let me know and I'll do my best to make it happen. This has been MephilesTheDark2182, signing off.

--MephilesTheDark2182

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MephilesTheDark2182
Samuel Pierce
Artist | Student | Traditional Art
United States
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:iconblue-paint-sea:
Blue-Paint-Sea Featured By Owner Feb 22, 2015  Hobbyist Digital Artist
Thanks for watching :D
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:iconmephilesthedark2182:
MephilesTheDark2182 Featured By Owner Feb 24, 2015  Student Traditional Artist
No problem!
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:icondrivorobotnik77:
DRivorobotnik77 Featured By Owner Jun 16, 2014
well well well. good to see Mephiles The Dark 
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:iconmephilesthedark2182:
MephilesTheDark2182 Featured By Owner Jul 7, 2014  Student Traditional Artist
Ah, Dr. Eggman. It's quite the honor.
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:icondrivorobotnik77:
DRivorobotnik77 Featured By Owner Jul 31, 2014
ty :D
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:icontenshidream:
Tenshidream Featured By Owner Nov 23, 2013  Student Traditional Artist
:iconthxfavplz: !
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:iconmephilesthedark2182:
MephilesTheDark2182 Featured By Owner Nov 25, 2013  Student Traditional Artist
No problemo!
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:iconthenameskullman:
TheNameSkullMAn Featured By Owner Nov 10, 2013
sup
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:iconmephilesthedark2182:
MephilesTheDark2182 Featured By Owner Nov 12, 2013  Student Traditional Artist
Not much, dude.
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:iconthenameskullman:
TheNameSkullMAn Featured By Owner Nov 12, 2013
you my nigga for now on
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